![]() ![]() ![]() ![]() ![]() One advantage I like about mass witch over other three star strategies is that you'll generally still get a two star if it "fails" so if you can't afford to do an all or nothing attack you'll at least have a solid double. Main thing to know is you want to stagger your skeleton summoning times so don't just spam the witches all at once, stagger the deployment. Wbs can help you save a spell but if there are splash focused on the entry point you are better off using jump to have a wider birth so you aren't letting all the skellies get wrecked at once and risking a few witches being picked off. I thought Id write up a quick beginner strategy post about it for those looking to try it out or even those. Spells are also base dependent but I've found no use for heal vs another freeze. As you progress through late TH8 and on into TH9, dragons become less effective in wars (lvl 6 AD, ouch), and the GoWiPe (Golems, Wizards, Pekkas) attack becomes viable for 3 starring bases that are very difficult with dragons. Sadly like any other strategy there is no one true way it works, it is always base dependent but in general I do think a golem to tank is a good idea, especially if you are going to hit splash range early on, but I have used your comp before with success (on first hits you're crazy to not bring a couple extra troops to trigger potential outside traps that a lot of CF bases have which can destroy your raid). now granted I have max heroes so there's that caveat. I've gotten a few triples with it against max or near max TH 10's in war. ![]()
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